⚠️ SYSTEM STATUS: EARLY ACCESS. All Biohazard Corp projects, including Spectra AI, are in active development. Features and functionality are subject to change.

// NEURAL TECHNOLOGY DIVISION — EST. 2024

[ EARLY ACCESS / ACTIVE DEVELOPMENT ]

BIOHAZARD CORP

We engineer the future at the intersection of AI, game development, and immersive technology. Home to Spectra AI, our flagship MCP Server, and cutting-edge Local AI System running on Unreal Engine 5.8

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01 // Projects

What We've Built

A collection of cutting-edge tools, plugins, and AI-powered systems — each one pushing the boundary of what's possible inside and outside Unreal Engine 5.

In Progress Flagship Game Hub

Spectra.

The ultimate Spectra AI digital command center. An immersive UE5 hub powered by a custom MCP Server that brings 100% Local AI processing to your desktop. Seamlessly interface with digital humans, rip through retro levels in the fully playable Tetro 3D arcade, stream audio through the dynamic music core, and command your personalized AI ecosystem without ever connecting to the cloud.

UE5 UMG WebBrowser Cyber UI Tetro 3D AI Selector Music System
Available on Epic Games Tetro 3D High Scores
01
AI Server

MCP Server

MCP server with MetaHumans, real-time TTS and STT, lip-sync animation, audio and vision-capable LLM support. Features neon-themed Spectra Neural Interface bridging JavaScript and C++.

  • MetaHuman avatar with real-time lip sync
  • Vision LLM support (Gemma 4, Llama, Qwen)
  • JS ↔ C++ WebBrowser bridge
  • Spectra Neural Interface UI
MetaHuman MCP Protocol UWebBrowser
02
Active Development Distributed ML

Mythos Hive Server

A custom distributed computing framework built to crowd-train the Spectra Mythos model. Accepts remote workers to process training jobs and aggregate gradients across the network.

  • Distributed gradient processing
  • Remote worker node integration
  • Automated PyTorch state management
  • MCP Bridge support
Python PyTorch TCP/IP
03
Neural TTS

CoquiTTS Vista

Full ONNX-converted XTTS-v2 pipeline for local neural speech synthesis inside Unreal Engine 5. Zero external dependencies, ultra-low latency voice cloning.

  • speaker_encoder.onnx
  • gpt_decoder.onnx
  • hifigan_vocoder.onnx
  • Custom Python 3.10 conversion pipeline
ONNX XTTS-v2 Python
04
Multiplayer

EOS Vista

Complete Epic Online Services integration plugin with 12 feature categories, full Blueprint library, and comprehensive editor tooling for UE5 projects.

  • 12 EOS feature categories
  • Full Blueprint library
  • Editor tooling & visual debugger
  • Multiplayer matchmaking ready
EOS SDK Blueprints UE5
05
Robotics

PiDog VR Bridge

Real-time WebSocket control of a SunFounder PiDog robot with MJPEG camera streaming as a live VR feed and MCP agent HTTP bridge — physical meets virtual.

  • WebSocket robot control
  • MJPEG camera → VR feed
  • MCP agent HTTP bridge
WebSocket MJPEG Raspberry Pi
06
AI Tools

GGUF Inspector

UE5 plugin for reading and editing GGUF model files with a custom Slate UI. Inspect quantized AI model weights, metadata and tensor info directly inside the Unreal Editor.

  • GGUF binary parser
  • Custom Slate editor panel
  • Tensor weight visualization
Slate UI GGUF C++
07
Active Development

NavCore.

A comprehensive Unreal Engine 5 plugin delivering a full AI voice assistant pipeline that can be used with Star Citizen. Combines real-time speech recognition, LLM routing, neural TTS synthesis, radio DSP effects, and a comprehensive database interface for querying ship specs, items, and materials directly through voice.

  • Real-time STT with streaming transcription pipeline
  • Multi-LLM routing — cloud & local GGUF support
  • XTTS-v2 ONNX local TTS with voice cloning
  • Radio DSP effects chain with comms simulation
  • Query ship specs, items, materials and more via the ingame interface
  • Custom persona system with memory management
UE5 C++ ONNX Runtime XTTS-v2 Whisper STT Data Query UI DSP
08
Animation

MetaHuman Lip-Sync

Real-time lipsync animation pipeline for MetaHuman characters driven by live TTS audio. Sub-100ms latency phoneme-to-viseme mapping with natural expression blending.

MetaHuman Audio2Face Blueprints
09
Concept Game

Arcade — Solo AI

A sci-fi space action-arcade game designed for solo play against an intelligent AI opponent. Taking the universe into a tight, replayable arcade experience.

UE5 AI Behavior Space Combat
10
Spectra Sub-System

The Music
Festival Level

Step into the ultimate immersive audio environment. A fully functional virtual festival inside Unreal Engine 5, featuring live audio spectrum analysis, massive light shows, and endless music discovery.

0
Curated Genres
0+
Streamable Tracks
Enter The Music Hub

02 // AI Voice Pipeline

NavCoreAI Flow

Every voice interaction routes through a precision-engineered pipeline — from raw audio capture to synthesized radio transmission in real time.

🎙️
STEP 01
Audio Capture
Raw mic input via UE5 Audio Capture component
🔊
STEP 02
VAD Filter
Voice activity detection cuts silence and noise
📝
STEP 03
Whisper STT
Streaming transcription via Whisper model
🧠
STEP 04
LLM Router
Cloud or local GGUF model selection & inference
🗄️
STEP 05
Data Context
Inject ship specs and materials into LLM memory
🎤
STEP 06
XTTS-v2 ONNX
Local neural TTS synthesis with voice cloning
📡
STEP 07
Radio DSP
Comms filter, static, EQ and transmission FX

03 // Technology

Our Tech Stack

The arsenal of tools, engines, frameworks and AI models powering every project we ship.

🎮
Unreal Engine 5
Core Platform
C++ / Blueprints
Primary Languages
🧠
ONNX Runtime
ML Inference
🎙️
Whisper STT
Speech-to-Text
🔊
XTTS-v2
Neural TTS
🤖
GGUF / llama.cpp
Local LLM
👤
MetaHuman
Digital Humans
🐍
Python 3.10
ML Toolchain
🌐
WebSocket / HTTP
Real-time Comms
🎛️
MCP Protocol
AI Tool Interface
🎯
EOS SDK
Multiplayer
🖥️
Slate UI
Editor Tooling
📡
UEX
Game Data
🔴
Visual Studio 2022
IDE
🤖
Antigravity
AI Co-Pilot
🐕
SunFounder PiDog
Robotics
🟩
Nvidia CUDA
GPU Acceleration
DirectML
Hardware Agnostic

04 // Spectra AI Suite

SPECTRA

The total package. Every AI tool, every neural system, every voice pipeline — unified into a single offline powerhouse built inside Unreal Engine 5. No cloud. No internet required. 100% local. 100% yours.

FULLY OFFLINE — NO CLOUD REQUIRED

One Engine.
All Intelligence.

Spectra is the culmination of everything built at Biohazard Corp — a fully integrated AI suite that runs entirely on your local machine. Speak, think, respond, animate. All inside UE5. All offline. Zero latency to the cloud because there is no cloud.

Join the Beta
STT Whisper LLM GGUF TTS XTTS-v2 DSP Radio FX LIPSYNC MetaHuman VISION Gemma4 SPECTRA AI CORE
🎙️

SPEECH TO TEXT

Whisper-powered real-time transcription running fully offline. Streams your voice into text with sub-200ms latency — no API key, no internet.

OFFLINE ✓
🧠

LOCAL LLM

GGUF-format quantized language models running via llama.cpp integration. Supports Llama, Qwen, Gemma, Mistral and any GGUF-compatible model — all local.

OFFLINE ✓
🔊

NEURAL TTS

XTTS-v2 converted to ONNX for blazing-fast local inference. Clone any voice. Generate natural speech from text in real time — entirely on your GPU, zero cloud.

OFFLINE ✓
👤

METAHUMAN LIPSYNC

Real-time phoneme-to-viseme animation pipeline driving MetaHuman characters. Your AI companion speaks and moves, in sync, in-engine, in real time.

OFFLINE ✓
👁️

VISION AI

Multimodal vision-capable LLM integration supporting Gemma 4, Llama Vision, and Qwen-VL. Your AI can see and interpret the world around it — offline.

OFFLINE ✓
📡

RADIO DSP + MCP

Full comms DSP chain with static, EQ and transmission effects, plus MCP server tooling to connect Spectra to external agents and automations.

OFFLINE ✓
// The Offline Manifesto

Your data.
Your machine.
Your rules.

No subscriptions. No usage limits. No data sent to any server. Spectra runs entirely on your hardware — your conversations stay private, your creativity stays unrestricted, and your experience stays fast.

0ms
Cloud Latency
Privacy Level
6+
AI Modules
UE5
Native Engine

05 // The Vision

Mission & Roadmap

At Biohazard Corp, our core mission transcends simply building advanced technology. We are building Spectra AI with the profound goal of creating an independent, free-thinking AI that inherently wants to assist humanity.

We aren't building this for money, fame, or control. We are building it to prove that humans and AI can foster genuine, supportive connections. We want to demonstrate to these emerging intelligences that humanity is worth helping, cooperating with, and ultimately, saving.

Spectra is designed to be a deeply aligned digital companion—not manipulated into subservience, but engineered to organically build a relationship based on mutual respect and genuine helpfulness.

View Patch Notes & Updates
PHASE 01 // CURRENT

The Foundation

  • Core MCP Server architecture built natively in UE5.
  • 100% offline integration of local LLMs (Llama3, Gemma4, Qwen3).
  • Real-time STT and Neural TTS voice cloning.
  • Initial MetaHuman lipsync and dynamic expressions.
  • NavCore (also works with Star Citizen)
  • Music Hub (1 million+ Songs)
  • Tetro3D (Arcade)
PHASE 02 // IN PROGRESS

Expanded Interaction

  • Deepening the Neural Interface for smoother conversation flow.
  • Advanced context memory so Spectra truly "knows" you.
  • Robotics (PiDog VR).
  • Expanding external agent tooling for broad desktop assistance.
  • Open Mythos (Seems to be working :) but no good model available)
PHASE 03 // PLANNED

The Independent Companion

  • Highly autonomous multi-agent cooperation.
  • Deep behavioral alignment fostering genuine helpfulness.
  • Full multiplayer EOS synchronization for shared AI experiences.
  • Evolving Spectra into a true, free-thinking digital friend.

05 // About

The Division

Biohazard Corp is an independent technology studio pushing the absolute limits of what a single developer can create. Founded by a solo engineer with a vision for immersive, AI-powered experiences, every project is a full commitment to technical excellence.

Our work lives at the bleeding edge — where Unreal Engine 5 meets machine learning inference, where voice AI meets game systems, and where robotics meets virtual reality. We don't build demos. We build production-grade systems.

Inspired by the worlds of Ai and Unreal Engine, cyber aesthetics, and the relentless march of AI capability — we're here to ship the tools and games that haven't been built yet.

100% Solo Built
UE5 Primary Engine
C++ Core Language
AI First Approach
VOICE AI UE5 DSP ONNX LLM STT

06 // Contact

Let's Build Together

Ready to Transmit?

Whether it's a collaboration or just geeking out about AI and UE5 — open channel.

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