// NEURAL TECHNOLOGY DIVISION — EST. 2024
We engineer the future at the intersection of AI, game development, and immersive technology. From neural voice assistants to full Unreal Engine pipelines — built for the next generation.
01 // Projects
A collection of cutting-edge tools, plugins, and AI-powered systems — each one pushing the boundary of what's possible inside and outside Unreal Engine 5.
A comprehensive Unreal Engine 5 plugin delivering a full AI voice assistant pipeline for Star Citizen. Combines real-time speech recognition, LLM routing, neural TTS synthesis, radio DSP effects, and live StarHead API data into a single seamless system with a fully customizable persona engine.
MetaHuman-powered MCP server with real-time TTS, lip-sync animation, and vision-capable LLM support. Features neon-themed Spectra Neural Interface bridging JavaScript and C++.
Full ONNX-converted XTTS-v2 pipeline for local neural speech synthesis inside Unreal Engine 5. Zero external dependencies, ultra-low latency voice cloning.
Complete Epic Online Services integration plugin with 12 feature categories, full Blueprint library, and comprehensive editor tooling for UE5 projects.
Real-time WebSocket control of a SunFounder PiDog robot with MJPEG camera streaming as a live VR feed and MCP agent HTTP bridge — physical meets virtual.
UE5 plugin for reading and editing GGUF model files with a custom Slate UI. Inspect quantized AI model weights, metadata and tensor info directly inside the Unreal Editor.
A cyberpunk-themed UE5 game hub featuring an AI selector widget, 3D arcade game Tetro 3D, music component, and the full Spectra AI interface — all wrapped in neon-drenched cyberpunk UI assets and UMG/WebBrowser integration.
Real-time lipsync animation pipeline for MetaHuman characters driven by live TTS audio. Sub-100ms latency phoneme-to-viseme mapping with natural expression blending.
A sci-fi space action-arcade game designed for solo play against an intelligent AI opponent. Taking the Star Citizen universe into a tight, replayable arcade experience.
02 // AI Voice Pipeline
Every voice interaction routes through a precision-engineered pipeline — from raw audio capture to synthesized radio transmission in real time.
03 // Technology
The arsenal of tools, engines, frameworks and AI models powering every project we ship.
04 // About
Biohazard Corp is an independent technology studio pushing the absolute limits of what a single developer can create. Founded by a solo engineer with a vision for immersive, AI-powered experiences, every project is a full commitment to technical excellence.
Our work lives at the bleeding edge — where Unreal Engine 5 meets machine learning inference, where voice AI meets game systems, and where robotics meets virtual reality. We don't build demos. We build production-grade systems.
Inspired by the worlds of Star Citizen, cyberpunk aesthetics, and the relentless march of AI capability — we're here to ship the tools and games that haven't been built yet.
05 // Contact
Whether it's a collaboration, commission, or just geeking out about AI and UE5 — open channel.